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Greco Rules

Overview Of GRECO-ROMAN WRESTLING Rules

The object of the sport of wrestling is to put your opponent on his back -- to pin your opponent.  A pin (or fall) is when you put your opponent on his/her back with any part of both shoulders or both shoulder blades of your opponent in contact with the mat for three seconds. When you pin your opponent, the match is over and you are the winner.  If nobody gets pinned, the winner is the wrestler who has scored the most points during the match.

RULES:

  • Two-3 minute periods with a 30 second break in between for Open, Junior, Cadet Divisions.
  • Two-2 minute periods with a 30 second break in between for all Schoolboy/Schoolgirl and below divisions.
  • A Technical Fall is earned ONLY with a differential of 8 points between wrestlers and ends the match.
  • The legs may not be used in any way to obtain a fall, and no holds may be taken below the waist. A wrestler may not attack his opponent's legs, nor use his own legs to trip, lift or execute other moves.
  • The wrestler must wrestle from standing without the top of his head against his opponent’s chest.
  • Slip throws are emphasized.  A slip throw is when an attacking wrestler who takes all of the risk does not complete the attack for a score and the defending wrestler does nothing aside from defending the attack of the other wrestler.  In this situation, no points are awarded and wrestlers are returned to the standing position.  Slip throws can occur from neutral as well as par terre (top and bottom) positions (in either case, wrestlers return to standing position).
  • Each wrestler receives a total of two minutes of injury time per match.

 

SCORING:

1 Point

  • Push out (whole foot, elbow, or head touches out of bounds; 2 hands out is not a push out).
  • Reversal (bottom wrestler ends up on top).
  • Correct throw (risk taken by an offensive wrestler that results in defensive wrestler making a full rotation without going to danger).
  • Hand to Hand Exposure (bottom wrestler exposes without head, shoulder or elbow coming into contact with the mat
  • Penalty point accompanied by a caution (fleeing the mat, fleeing the hold, leg foul in which the offensive man scored, third passivity, second consecutive false starts in par terre).

2 Points

  • Takedown (three points if defensive wrestler’s body comes into contact with the mat; these points include knees, head, hands, elbows.
  • Mat exposure resulting in danger (defensive wrestler breaks 90 with head, shoulder, or elbow in contact with the mat).
  • Caution on a leg foul in which attacking wrestler does not score points for the action itself.

4 Points

  • Throw that starts from feet and lands in danger (including lifts from par terre position). Unlike Freestyle, in Greco-Roman the throw must be followed and controlled to the ground by the attacking wrestler.
  • Lifts from par terre in which bottom wrestler makes a full 360 rotation and lands on belly.  Unlike Freestyle, in Greco-Roman the throw must be followed and controlled to the ground by the attacking wrestler.

5 Points

  • Grand amplitude throws that land in danger (defensive wrestler rotates high in the air; pay particular attention to the feet).  Unlike Freestyle, in Greco-Roman the throw must be followed and controlled to the ground by the attacking wrestler.

 

PASSIVITY SEQUENCE:  All warnings and passivity calls require confirmation between two members of the officiating team (if using three man mechanics).

  • 1st offense = verbal warning issued to the passive wrestler, the match will NOT be stopped, referee will hold the color of the passive wrestler straight up and give a verbal warning (For example:  ATTENTION RED, WARNING RED, PASSIVE); this should occur approximately 45 seconds into a scores match.
  • 2nd offense = Stoppage of the match by referee, Caution issued to the passive wrestler, Choice of position granted to the aggressive wrestler (standing or par terre).
  • 3rd offense = Stoppage of the match by referee, Caution issued to the passive wrestler and one point awarded to the aggressive wrestler, Choice of position also granted to the aggressive wrestler (standing or par terre).
  • 4th offense = Stoppage of the match by referee, Caution issued to the passive wrestler, Passive wrestler is disqualified from the bout due to three cautions; this is scored the same as a fall on the bout sheet.

 

TIEBREAKER CRITERIA:

  • Value of holds – The wrestler who scored the highest point value move.  For example, if one wrestler hit a five point move and the other wrestler’s highest value move was only three points, then the wrestler with the five point move would win the tiebreaker.
  • Least number of cautions.
  • Last point scored.
  • In the event that a match ends zero to zero and both wrestlers have one caution against them, the wrestler who was penalized last for passivity will lose the match (this should RARELY happen if ever because in a match that is this closely contested, it is the job of the officiating team to stimulate activity by using the passivity sequence).